With artificial intelligence, NBA promises new statistics
There were statistics, and then advanced statistics. It is now a spot for statistics generated thanks to the artificial intelligence and real monitoring of basketball players developing in the NBA.
The Great League has just announced Partnership for several years With AVS, Amazon’s Cloud Clumpsing service, especially thanks to the monitored NBA players, who analyze developments of 29 points per player “as well as” help of automatic learning and artificial intelligence in order to contextualize development. “
Clearly, thanks to a continuous and real analysis, players movements, NBA and AVS promise technology “PLAY FINDER”Able to find the patterns of games already seen in previous matches.
The tool that will be used for teams, but also for commentators to have a warning during matches.
But NBA and AWS also announce the creation of three new statistics: The “Defensive boxing”The “Difficulty in recording” and the “Weight”.
“Defensive SCORE Boxing”, “Difficulty in shooting” and “Gravity”
“Defensive bokspar” This is thus intended for quantifying the defense contribution of each player. Algorithms will thus recognize in real time defending from whom. And after the main defense counsel is determined, the traditional SCORE box can be adapted to identifying the defense counsel when each statistic has been recorded. What also enables the visualization of the pressure on the balloon, taking place for two or defensive changes. Therefore, we can know how much losing balls or failed shots are specially generated.
“The recording difficulty” intends to assess all aspects of attempting to shoot. The difficulty of attempting shots will be quantified by new statistics such as the percentage of expected fire (expected field target% or XFG%), which takes into account factors such as orientation and position of shooters, pressure, pressure, interference, interference of each player in the field. What simply visualizes whether a player trusts “simple” shots (open, without defense counsel near, recording time …) or “complicated” shots.
Finally, “gravity” wants to measure the level of attention that a player gets from the defense, with or without the ball, to quantify the space that creates for his teammates. This system processes optical tracking data 60 times per second, in order to analyze the way counsel responds to attackers, taking into account the context of the match in real time, but also by historical data.
2025-10-05 15:18:00







